Clans
Daeva
Characteristic: Hungry, passionate, seductive.
 Disciplines: Celerity, Majesty, Vigor
 Favored Attributes: Dexterity, Manipulation
 Clan Bane: Feeding again on a previous vessel rolls Humanity to avoid compulsive dependence.
Gangrel
Characteristic: Primal, hardy, feral.
 Disciplines: Animalism, Protean, Resilience 
 Favored Attributes: Composure, Stamina
 Clan Bane: Cap rolls to resist frenzy by your Humanity.
Mekhet
Characteristic: Quiet, cunning, knowing. 
 Disciplines: Auspex, Celerity, Obfuscate
 Favored Attributes: Intelligence, Wits
 Clan Bane: Choose a permanent bane. Banes treat Humanity as one dot lower.
Nosferatu
Characteristic: Unsettling, mysterious, fearsome.
 Disciplines: Nightmare, Obfuscate, Vigor
 Favored Attributes: Composure, Strength
 Clan Bane: Social penalties with non-Touchstone humans treat Humanity as one dot lower, and such rolls, when failed, become dramatic failures.
Ventrue
Characteristic: Unflappable, domineering, confident.
 Disciplines: Majesty, Dominate, Celerity
 Favored Attributes: Presence, Resolve
 Clan Bane: Touchstones proceed down from Humanity 7, not 6.