Weapons
 Goa'uld
 Ma'Tok
  - 4 Lethal Damage
  - Counts as fire for Vampires
  - May be induced with silver, then counts as 100% silver for werewolfs
  - Has an area effect of 2 m if the weapon hits a hard target. In this area it deals base damage.
  
 Zat'nik'tel
  - 6 Bashing Damage
  - When victim is unconcious he awakes at the GMs discretion or when at least half of the bashing damage is healed
  - Follows the electricity rules and as such ignores normal armour (CoD p.97)
  - Is ineffective against nonliving targets
  
 Tok'Kal
  - Has a disorienting effect in an area of ca 15 meters and infuses the blinded tilt if looked at directly