Direction Sense | 1 | | No need to roll for orientation |
Orientationless | -1, -2 | | Easily loose track of location and direction |
Eidetic Memory | 2 | | Ignore rolls for recall or memory. +2 bonus to recall minute facts buried in other information. |
Vergesslich | -2 | | TODO?(Not allowed to make notes, other than in the game itself?) |
Trivia Knowledge \<Topic> | 1 | | ·Choose a specific (noncommon) field of knowledge. Recall trivia with (Int+Wit) |
Fast Reflexes | 3 | Wits or Dexterity >= 3 | Add trait points to init mod. |
Slow Reflexes | -3 | Wits or Dexterity < 3 | Remove trait points from init mod. |
Teamwork | 2 | | During teamwork rolls, your successes are doubled |
Improvised Medicine | 1 | Survival 2, Medicine 1 | No penalty on improvising medicine or medical equipment |
Hypervigilance | 2 | | +2 to detect an ambush |
Language \<lang> | 1 - 3 | | You have the A2, B2, C2 niveau (respectivly) in \<lang> |
Patient | 1, 2 | | Gain Patient level as extra dice for extended actions |
Tolerance for Biology | 1 | Resolve 3 | Ignore Resistance rolls from witnessing biological grotesquerie. |
Trained Observer | 1, 3 | Wits or Control 3 | Take 9-Again, or 8-Again with three dots, on Perception rolls. |
Indomitable | 2 | Resolve 3 | +2 to defend against supernatural mental influence |
Spaceship Genius \<vehicle> | 1, 2 | Pilot or Craft 2 | Always know the source of 'common' arising problems with your vehicle. With level two of vehicles of the same class/type. |