| Defensive Combat |  1 |  Brawl 1, Weaponry 1 |  You can substitute the chosen Skill for Athletics when calculating your Defense, as long as you're currently equipped to make attacks with that Skill. |  
  | Fighting Finesse |  2 |  Dexterity 3 |  You can substitute Dexterity for Strength when making rolls with a chosen Brawl or Weaponry Specialty. |  
  | Killer Instinct |  1 - 3 |  Control 3, Wits 3 |  You can take an instant action to size up a target's most vulnerable parts, which also counts as an aiming action. When attacking the target afterward, each dot of this Merit can ignore 1/1 Armor, ignore a point of Defense, or convert a point of bashing to lethal damage. |  
  | Transfer Maneuver |  2 |  Int 2, Brawl 2, Weaponry 2 |  Cross-apply a Brawling maneuver to a Weaponry Style, or vice-versa. |