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Combat Traits

Name Cost Prerequisites Description
Defensive Combat 1 Brawl 1, Weaponry 1 You can substitute the chosen Skill for Athletics when calculating your Defense, as long as you're currently equipped to make attacks with that Skill.
Fighting Finesse 2 Dexterity 3 You can substitute Dexterity for Strength when making rolls with a chosen Brawl or Weaponry Specialty.
Killer Instinct 1 - 3 Control 3, Wits 3 You can take an instant action to size up a target's most vulnerable parts, which also counts as an aiming action. When attacking the target afterward, each dot of this Merit can ignore 1/1 Armor, ignore a point of Defense, or convert a point of bashing to lethal damage.
Transfer Maneuver 2 Int 2, Brawl 2, Weaponry 2 Cross-apply a Brawling maneuver to a Weaponry Style, or vice-versa.