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Healing

Characters need time to heal once they’ve been beaten to a pulp. Some supernatural creatures have other ways to heal, but human characters rely on time and medical care to set broken bones and heal bullet wounds.
A character heals her rightmost Health box at the rate indicated below. The healing time is enough for the wound to fully recover; lethal damage doesn’t downgrade into bashing.
Normally, a character can heal without medical attention, though use of the Medicine Skill helps her recover (see below) The only exception is if a character has all her Health boxes full of lethal damage — she’s bleeding out. She can’t recover from that without urgent medical attention and emergency surgery. Wounds recover at the following rates: - Bashing: One point per 15 minutes - Lethal: One point per two days - Aggravated: One point per week

Medical Care

The Medicine Skill can be used to speed up healing.
Medical care is an extended action, requiring successes equal to the total number of points of damage suffered by the patient. In the field or ER, the dice pool is Dexterity + Medicine, and the interval is one minute. In long-term hospital care, the pool is Intelligence + Medicine, and the interval is one hour. Usually, any Conditions from a failure afflict the patient rather than the caregiver, but this is at Storyteller discretion.
Achieving sufficient successes restores one Health point lost to bashing damage, in addition to any healing that the character already does under his own power.
Round-the-clock, intensive care diminishes a patient’s injuries, downgrading the nature of wounds by one degree. Thus, a lethal wound can be downgraded to bashing, and an aggravated wound can be downgraded to lethal. Such treatment can occur only in a hospital or other intensive-care facility. An extended Intelligence + Medicine roll is made. The number of successes required is five for a lethal wound and 10 for an aggravated one. Each roll requires an hour. This kind of treatment always focuses on the worst of the patient’s injuries first. Thus, an aggravated wound is downgraded to lethal before a lethal wound is downgraded to bashing. No more than one wound can be downgraded per day of treatment.
Note that this treatment does not eliminate wounds. It simply minimizes them. A patient must heal downgraded injuries completely by himself or receive other treatment to eliminate them.